This article helps to fix an issue in which Windows 10 doesn't install specific drivers for USB audio devices on the first connection.
Original product version: Windows 10, version 1703
Original KB number: 4021854
After installation, Windows will detect the USB devices attached that correspond to the D2XX chips. You may want to check out more software, such as Proteus Virtual USB Drivers, Hondata FTDI USB Driver Fix or USB Security Protection, which might be related to FTDI FTD2XX USB Drivers.
When you connect a USB audio device to a Windows 10 Version 1703-based computer the first time, the operating system detects the device but loads the standard USB audio 2.0 driver (usbaudio2.sys) instead of the specific device driver.
Ptl laptops & desktops driver. This issue occurs because the USB audio 2.0 driver (usbaudio2.sys) isn't classified as a generic driver in Windows 10 Version 1703. Therefore, the system assumes that a compatible, nongeneric driver is installed for the device even though the driver is generic.
This issue also causes Windows 10 Version 1703 to postpone the search for other compatible drivers through Windows Update that typically occurs immediately after you install a new device.
To fix this issue, use one of the following methods.
To resolve this issue, install update 4022716.
If the device-specific driver is distributed through Windows Update, you can manually update the driver by using Device Manager. For more information about how to do this, see update drivers in Windows 10.
If the device is not yet connected, first install the device-specific driver, such as by using the appropriate installer. After the device-specific driver is installed, Windows 10 will select that driver instead of the standard USB audio 2.0 driver when you first connect the device.
Note
See the device manufacturer's user guide for specific instructions about how to install the driver.
If the driver isn't distributed through Windows Update, you can manually reinstall the driver. To do this, follow these steps:
When it restarts, Windows will try to reinstall the device by using the device-specific driver.
-->In this topic you'll use the USB User-Mode Driver template provided with Microsoft Visual Studio 2019 to write a user-mode driver framework (UMDF)-based client driver. After building and installing the client driver, you'll view the client driver in Device Manager and view the driver output in a debugger.
UMDF (referred to as the framework in this topic) is based on the component object model (COM). Every framework object must implement IUnknown and its methods, QueryInterface, AddRef, and Release, by default. The AddRef and Release methods manage the object's lifetime, so the client driver does not need to maintain the reference count. The QueryInterface method enables the client driver to get interface pointers to other framework objects in the Windows Driver Frameworks (WDF) object model. Framework objects perform complicated driver tasks and interact with Windows. Certain framework objects expose interfaces that enable a client driver to interact with the framework.
A UMDF-based client driver is implemented as an in-process COM server (DLL), and C++ is the preferred language for writing a client driver for a USB device. Typically, the client driver implements several interfaces exposed by the framework. This topic refers to a client driver-defined class that implements framework interfaces as a callback class. After these classes are instantiated, the resulting callback objects are partnered with particular framework objects. This partnership gives the client driver the opportunity to respond to device or system-related events that are reported by the framework. Whenever Windows notifies the framework about certain events, the framework invokes the client driver's callback, if one is available. Otherwise the framework proceeds with the default processing of the event. The template code defines driver, device, and queue callback classes.
For an explanation about the source code generated by the template, see Understanding the UMDF template code for USB client driver.
For developing, debugging, and installing a user-mode driver, you need two computers:
In some cases, where the host and target computers are running the same version of Windows, you can have just one computer running Windows 7 or a later version of the Windows. This topic assumes that you are using two computers for developing, debugging, and installing your user mode driver.
Before you begin, make sure that you meet the following requirements:
Your host computer has Visual Studio 2019.
Your host computer has the latest Windows Driver Kit (WDK) for Windows 10, version 1903.
The kit include headers, libraries, tools, documentation, and the debugging tools required to develop, build, and debug a USB client driver. You can get the latest version of the WDK from How to Get the WDK.
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Your host computer has the latest version of debugging tools for Windows. You can get the latest version from the WDK or you can Download and Install Debugging Tools for Windows.
If you are using two computers, you must configure the host and target computers for user-mode debugging. For more information, see Setting Up User-Mode Debugging in Visual Studio.
Get a USB device for which you will be writing the client driver. In most cases, you are provided with a USB device and its hardware specification. The specification describes device capabilities and the supported vendor commands. Use the specification to determine the functionality of the USB driver and the related design decisions.
If you are new to USB driver development, use the OSR USB FX2 learning kit to study USB samples included with the WDK. It contains the USB FX2 device and all the required hardware specifications to implement a client driver.
For instructions about generating UMDF driver code, see Writing a UMDF driver based on a template.
The following screen shots show the New Project dialog box for the USB User-Mode Driver template.
This topic assumes that the name of the project is 'MyUSBDriver_UMDF_'. It contains the following files:
Files | Description |
---|---|
Driver.h; Driver.c | Declares and defines a callback class that implements the IDriverEntry interface. The class defines methods that are invoked by the framework driver object. The main purpose of this class is to create a device object for the client driver. |
Device.h; Device.c | Declares and defines a callback class that implements the IPnpCallbackHardware interface. The class defines methods that are invoked by the framework device object. The main purpose of this class is to handle events occurring as a result of Plug and Play (PnP) state changes. The class also allocates and initializes resources required by the client driver as long as it is loaded in the system. |
IoQueue.h; IoQueue.c | Declares and defines a callback class that implements the IQueueCallbackDeviceIoControl interface. The class defines methods that are invoked by the framework queue object. The purpose of this class is to retrieve I/O requests that are queued in the framework. |
Internal.h | Provides common declarations shared by the client driver and user applications that communicate with the USB device. It also declares tracing functions and macros. |
Dllsup.cpp | Contains the implementation of the driver module's entry point. |
<Project name>.inf | INF file that is required to install the client driver on the target computer. |
Exports.def | DEF file that exports the entry point function name of the driver module. |
Before you build the driver, you must modify the template INF file with information about your device, specifically the hardware ID string.
Attach your USB device to your host computer and let Windows enumerate the device.
Open Device Manager and open properties for your device.
On the Details tab, select Hardward Ids under Property.
The hardware ID for the device is displayed in the list box. Select and hold (or right-click) and copy the hardware ID string.
In Solution Explorer, expand Driver Files, and open the INF.
Replace the following your hardware ID string.
[Standard.NT$ARCH$]
%DeviceName%=MyDevice_Install, USBVID_vvvv&PID_pppp
Notice the AddReg entries in the driver's information (INF) file.
[CoInstallers_AddReg] ;
HKR,CoInstallers32,0x00010008,'WudfCoinstaller.dll'
HKR,CoInstallers32,0x00010008,'WudfUpdate_01011.dll'
HKR,CoInstallers32,0x00010008,'WdfCoInstaller01011.dll,WdfCoInstaller'
HKR,CoInstallers32,0x00010008,'WinUsbCoinstaller2.dll'
If your INF AddReg directive references the UMDF redistributable co-installer (WUDFUpdate_<version>.dll ), you must not make a reference to the configuration co-installer (WUDFCoInstaller.dll). Referencing both co-installers in the INF will lead to installation errors.
All UMDF-based USB client drivers require two Microsoft-provided drivers: the reflector and WinUSB.
Reflector—If your driver gets loaded successfully, the reflector is loaded as the top-most driver in the kernel-mode stack. The reflector must be the top driver in the kernel mode stack. To meet this requirement, the template's INF file specifies the reflector as a service and WinUSB as a lower-filter driver in the INF:
[MyDevice_Install.NT.Services]
AddService=WUDFRd,0x000001fa,WUDFRD_ServiceInstall ; flag 0x2 sets this as the service for the device
AddService=WinUsb,0x000001f8,WinUsb_ServiceInstall ; this service is installed because its a filter.
WinUSB—The installation package must contain coinstallers for Winusb.sys because for the client driver, WinUSB is the gateway to the kernel-mode USB driver stack. Another component that gets loaded is a user-mode DLL, named WinUsb.dll, in the client driver's host process (Wudfhost.exe). Winusb.dll exposes WinUSB Functions that simplify the communication process between the client driver and WinUSB.
To build your driver
MyUSBDriverUMDFCreateDevice
in Device.c. When you create your project with the name 'MyUSBDriver_UMDF_', Visual Studio 2019 defines the device interface GUID with the name GUID_DEVINTERFACE_MyUSBDriver_UMDF_
but calls WdfDeviceCreateDeviceInterface
with the incorrect parameter 'GUID_DEVINTERFACE_MyUSBDriverUMDF'. Replace the incorrect parameter with the name defined in Trace.h to ensure that the driver builds properly.For more information, see Building a Driver.
To test and debug a driver, you run the debugger on the host computer and the driver on the target computer. So far, you have used Visual Studio on the host computer to build a driver. Next you need to configure a target computer. To configure a target computer, follow the instructions in Provision a computer for driver deployment and testing.
The template code contains several trace messages (TraceEvents) that can help you track function calls. All functions in the source code contain trace messages that mark the entry and exit of a routine. For errors, the trace message contains the error code and a meaningful string. Because WPP tracing is enabled for your driver project, the PDB symbol file created during the build process contains trace message formatting instructions. Download Ositech Network & Wireless Cards drivers. If you configure the host and target computers for WPP tracing, your driver can send trace messages to a file or the debugger.
Create trace message format (TMF) files by extracting trace message formatting instructions from the PDB symbol file.
You can use Tracepdb.exe to create TMF files. The tool is located in the <install folder>Windows Kits10bin<architecture> folder of the WDK. The following command creates TMF files for the driver project.
tracepdb -f [PDBFiles] -p [TMFDirectory]
The -f option specifies the location and the name of the PDB symbol file. The -p option specifies the location for the TMF files that are created by Tracepdb. For more information, see Tracepdb Commands.
At the specified location you'll see three files (one per .c file in the project). They are given GUID file names.
In the debugger, type the following commands:
These commands:
The output resembles this:
The command starts a trace session named MyTrace.
The guid argument specifies the GUID of the trace provider, which is the client driver. You can get the GUID from Trace.h in the Visual Studio 2019 project. As another option, you can type the following command and specify the GUID in a .guid file. The file contains the GUID in hyphen format:
You can stop the trace session by typing the following command:
Note
Do not specify the hardware ID of your device under Hardware ID Driver Update. The hardware ID must be specified only in your driver's information (INF) file.
Enter the following command to open Device Manager.
devmgmt
Verify that Device Manager shows the following node.
USB Device
MyUSBDriver_UMDF_Device
Verify that trace messages appear in the Debugger Immediate Window on the host computer.
The output should be similar to the following:
Let’s take a look at how the framework and the client driver work together to interact with Windows and handle requests sent to the USB device. This illustration shows the modules loaded in the system for a UMDF -based USB client driver.
The purpose of each module is described here:
Whenever an application makes a request for the USB driver stack, the Windows I/O manager sends the request to the reflector, which directs it to client driver in user mode. The client driver handles the request by calling specific UMDF methods, which internally call WinUSB Functions to send the request to WinUSB. Upon receiving the request, WinUSB either processes the request or forwards it to the USB driver stack.
Understanding the UMDF template code for USB client driver
How to enable USB selective suspend and system wake in the UMDF driver for a USB device
Getting started with USB client driver development